![]() However, it’s a rare game that is able to weave together the mechanical gameplay choices with the larger, more narrative-driven world choices into a single cohesive system, but that’s exactly what developer Supergiant’s incredible Pyre does on a level I don’t think I’ve seen before or since in video games. Sometimes games come along where your narrative choices impact the state of the world and its inhabitants, like choosing to save or destroy Megaton in Fallout 3 or the myriad micro-decisions you make via dialogue in Telltale’s The Wolf Among Us. On a mechanical level, you choose to have Mario leap over a Goomba, you choose which play to run in Madden and how to execute on it, and you choose what to point and shoot at in Call of Duty. The main thing that differentiates video games from all other mediums is a sense of choice. This article contains spoilers for Pyre from Supergiant Games.
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